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Level Designer

Vesna Grau

Welcome! I am a player-experience–oriented Level Designer with 3 years of expertese in FPS and story-driven games and background in indie and AAA production. Looking for a Junior position starting Q4 2025.

Vesna Grau

Games

2025
Level Designer

Quake: Echoes of the Deep

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Solo
dev time icon
8 weeks
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PC
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Trenchbroom
Echoes of the Deep is a map for vanilla Quake designed to accommodate water as a central gameplay element, reimagining the mechanic no Quake level used before.
    2024
    Producer
    Game Designer
    Writer

    IKEV

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    8 People
    dev time icon
    52 weeks
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    VR
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    Unity
    A furniture assembling simulator in VR. The player must creatively assemble various pieces of furniture to complete the level. IKEV (any coincidences with IKEA are random) messed up some orders so the player has to deal with a lack of furniture pieces and find a solution.
    2023
    Producer
    Game Designer
    Writer

    The Spring Equinox

    team size icon
    6 People
    dev time icon
    22 weeks
    platform icon
    PC
    engine icon
    Unity
    Exploration-based 2D metroidvania platformer focused on narrative interactions with under-represented creatures from Slavic mythology. In the design process, I focused on building rewarding exploration systems supported by engaging levels and combat.
    2023
    Producer
    Game Designer
    Writer

    Heart to Find

    team size icon
    6 People
    dev time icon
    1 week
    platform icon
    PC
    engine icon
    Unity
    Randomized 2D platformer with visual novel elements. The goal is to get five ingredients to help the blacksmith forge the best and the most loving heart for The Little Demon. Depending on what combination of the ingredients the player gets, they will discover one of eight endings.

    The gameplay centers on creating randomized platforms by throwing dice and guiding the blacksmith across the 5 different levels. The main focus of my design process was to balance the game while maintaining playability through randomness.

    Design

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    Quake Logo

    Echoes of the Deep is a level designed to accommodate water as a central gameplay element, reimagining the mechanic no Quake level used before.

  • Play on Itch.io

  • Role & Responsibilities

    👤Solo
    8 weeks
    🎮Level Designer
    🛠TrenchBroom
    • Designed and applied the four-step level design process to the level flow
    • Designed, built, and iterated on the layout and playspaces
    • Designed, developed and scripted encounters and gameplay beats
    • Gathered playtesting data from the Quake community and iterated following the results
    • Built and applied a modular kit to the design process
    • Lit and iterated on the visual aesthetic of the environment